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Klondike

What Is the Best Opening Move in Klondike Solitaire?

The best Klondike opening move is the one that reveals a buried tableau card, with longer covered columns winning most ties.

Manit Kaushal Founder · Veena Games 8 min read

The best opening move in Klondike Solitaire is the legal move that turns over a face-down tableau card. If two moves do that, prefer the move from the column with more buried cards. That is the practical answer, not a superstition.

A good Klondike opening move buys information. You begin with only the exposed tableau cards and the stock order still unknown, so the first job is to increase the number of known cards without blocking future landings. The solitaire first move that uncovers a card often creates the next move as well: an Ace to send up, a low card to clear, or a King problem to plan around.

The evidence is thin for exact opening rankings because hidden cards decide many deals. Still, the best solitaire strategy is not vague. Use a fixed order: reveal if you can, favour deeper covered columns, move Aces and 2s when they clear space or expose cards, and go to the stock when a tableau move only tidies the surface.

What is the best first move in Klondike Solitaire?

The best first move is a reveal. If a tableau card can be moved so that a face-down card turns over, do that before making a move that merely rearranges visible cards. A hidden card is both information and material. It may be an Ace, a needed opposite-colour card, or a card that proves a line is dead. This heuristic is wrong when you have two reveals and one is clearly better; the mere fact of revealing is not enough to beat a deeper or lower-cost reveal.

Next, compare depth. A reveal from a column with more face-down cards usually beats a reveal from a shorter column. The long columns contain more of the problem you must solve, and leaving them untouched often produces an ordered tableau with no access to the buried half of the deal. This is wrong when the shorter move is a zero-cost foundation move, such as moving an Ace that exposes a card, while the deeper move consumes the only landing spot for a visible run you already need.

After that, move safe low cards only when they help. Aces are safe; 2s are normally safe once their Ace is up. They clear space. They also cannot be used to build down for long. This is wrong if you extend the idea to 3s, 4s, and higher cards without checking whether they are still needed as tableau landing points.

If none of those moves exists, turn the stock. In Turn 1, each click shows one new card, so stock gives you fresh information. This is wrong when a visible tableau move creates a usable empty column for a King stack that immediately uncovers a face-down card.

Which move should you take when there are two decent options?

  1. Choose the move that reveals from the more buried column. Count the face-down cards under each exposed card, then move from the larger count. The longer column is the slower one to open later. This is the wrong move when the shallower option is an Ace or 2 moving to foundation and revealing for free, while the deeper option uses a scarce tableau landing spot.
  2. Choose a reveal over making an empty column, unless a King is ready. An empty column has value only when it lets you move a King or King-led run that reveals, unblocks, or carries a useful sequence. Empty space cannot hold an ordinary card. This is wrong when the empty column immediately accepts a visible King from a covered pile and that King move reveals another card.
  3. Choose the move that leaves more legal landings visible. If one move keeps both colours of the next rank available and the other buries the only useful landing card, keep the choice alive. Klondike punishes single-lane plans. This is wrong when the narrower move uncovers a face-down card from a deep column; new information beats a larger set of visible options.
  4. Choose low foundation clearance over surface sorting. Moving an Ace, or a 2 onto its Ace, often clears a blocking card without creating a tableau obligation. Those cards have little future work below them. This is wrong when you start pushing 3s and 4s up before the opposite-colour lower cards are safely placed.

When should you ignore a tableau move and start on the stock?

Start on the stock when the available tableau move changes no hidden card, creates no useful empty column, and clears no safe low foundation card. A visible move is not automatically better than a stock card. In Turn 1 Klondike, the stock gives one new known card; a cosmetic tableau move may give none.

Do not treat the stock as failure. It is often the correct first decision after checking the tableau. The mistake is clicking it before checking for a reveal; the equal mistake is refusing it because a legal but empty tableau shuffle exists.

Which opening moves usually look clever but are wrong?

How do you decide fast on the next deal?

Use this as a 10-second checklist. Read the rows from top to bottom and stop at the first row that matches the deal. It keeps the solitaire first move decidable, which matters more than trying to calculate an unseen deck.

Opening situationFirst choiceReasonReject it when
A move reveals a face-down tableau cardTake a revealIt increases known cards and may create the next moveAnother reveal opens a deeper column or costs less space
Two reveals are availableReveal from the column with more buried cardsLong columns are harder to open laterThe shorter reveal is a free Ace or 2 move and the deeper one uses a key landing card
An Ace or safe 2 can move upMove it if it clears or revealsLow cards have little future tableau workYou are really moving a 3 or higher and removing a needed landing point
You can make an empty columnDo it only with a King planEmpty columns matter when they move Kings from covered pilesNo visible King can use the space to reveal or unblock
Only surface shuffles are availableStart the stockTurn 1 stock gives one new known cardThe shuffle visibly sets up an immediate reveal on the next move

This table is deliberately strict. It will sometimes pass on a move that later proves useful, because you could not know that yet. Good opening play is about choosing the move with the best visible reason, then adjusting as soon as the next card appears.

Frequently asked questions

Final thoughts

The habit to build is not brilliance. It is refusal to make empty moves. Before you touch a card, ask what changes after the move. If the honest answer is only that the tableau looks cleaner, wait. Cleaner is not progress.

Undo is useful for learning this, not because you should replay every branch like a machine, but because it shows the cost of a move you made too quickly. Move a card that reveals nothing, then undo it and look again. Often the better line was sitting there: a low foundation clearance, a deeper covered column, or the stock card you were avoiding for no good reason.

Some deals will punish the correct opening. That is Klondike. Hidden cards can make a sound first move look foolish three moves later. Do not learn the wrong lesson from one bad reveal. Judge the choice by what you knew at the moment: did it uncover, preserve space, or create a visible follow-up?

If you play several deals with that standard, your openings become calmer. You will still lose plenty. You will also stop donating games in the first six clicks.