
The best craps bets are Pass Line, Don't Pass, Come, Don't Come, place 6 or 8, and free odds. Under standard rules, Pass Line and Don't Pass are both 1.4% to one decimal; true free odds are 0.0% on the odds portion.
That answer needs rules attached. A craps house edge without its pay table is half a fact. A Field bet paying double on 2 and triple on 12 is a 2.8% bet. If both 2 and 12 pay only double, the same-looking bet is 5.6%. Hard 6 and hard 8 pay 9:1 on most tables and carry a 9.1% edge. Hard 4 and hard 10 pay 7:1 and cost 11.1%.
The useful question is not only which bets are lowest. It is how often you make them, how much you have at risk, and whether the payout is fair for the dice combinations it covers. The best craps bets survive that check. The worst ones tend to feel busy, pay loudly, and price the maths quietly against you.
Which craps bets are actually worth your money?
Use this table as a price list, not a script. The rules column matters as much as the percentage. Change the payout or the push rule and the craps house edge changes with it.
| Bet | Rule set assumed | House edge | Decision |
|---|---|---|---|
| Don't Pass | Come-out 2 and 3 win, 7 and 11 lose, 12 pushes; point loses if made before 7 | 1.4% | One of the best craps bets; slower and less sociable, but correctly priced |
| Pass Line or Come | Come-out 7 and 11 win, 2, 3 and 12 lose; point wins if made before 7 | 1.4% | Best simple front-side bet; take odds behind it if available |
| Free odds | Paid at true odds: 2:1 on 4/10, 3:2 on 5/9, 6:5 on 6/8 | 0.0% | Worth adding after a low-edge flat bet if you accept bigger swings |
| Place 6 or 8 | Pays 7:6; wins if the number rolls before 7 | 1.5% | Reasonable when you want action without leaving the low-edge zone |
| Field | One-roll bet; 2 pays 2:1 and 12 pays 3:1 | 2.8% | Playable only under the better bonus rule, still dearer than line bets |
| Hardways | Hard 6/8 pay 9:1; hard 4/10 pay 7:1 | 9.1% to 11.1% | Fun as tiny side bets, poor as a main plan |
Place 5 or 9 sits at 4.0% when it pays 7:5. Place 4 or 10 is 6.7% when it pays 9:5. Those bets are not traps in the same way as some proposition bets, but they are no longer in the first rank. The clean rule is this: start with the line bets, add true craps odds, and treat anything above about 3.0% as entertainment rather than value.
Why do Pass Line and Don't Pass beat the rest so often?
Pass Line is cheap because it gives you a strong come-out roll before the harder part begins. On the come-out, 7 and 11 win; that is 8 dice combinations out of 36. Only 2, 3 and 12 lose straight away; that is 4 combinations. The remaining 24 combinations set a point.
Once a point is set, the 7 becomes the enemy. It has 6 combinations, more than any point number. A point of 6 or 8 has 5 combinations, 5 or 9 has 4, and 4 or 10 has 3. That is where the house takes back enough to make Pass Line a 1.4% bet under standard rules.
Don't Pass turns the contract round. Under the common bar-12 rule, 2 and 3 win on the come-out, 7 and 11 lose, and 12 pushes. After a point, Don't Pass wins if 7 comes before the point. To one decimal it is also 1.4%, though the push on 12 makes its exact price slightly different from Pass Line.
Come and Don't Come use the same maths after their own come-out roll. They are not magic. They are just the same low-edge contract started later, which is why serious lists of the best craps bets keep returning to them.
What do free odds change, and why do they matter so much?
Free odds change the price of the money you add after a point is set. They do not repair the flat bet. A £10 Pass Line bet still carries the expected loss from the 1.4% line bet. If you add £20 in true odds behind it, the extra £20 has a 0.0% house edge.
The odds payout matches the real chance of the point beating 7. If the point is 4 or 10, there are 3 ways to roll the point and 6 ways to roll 7, so Pass odds pay 2:1. For 5 or 9 they pay 3:2. For 6 or 8 they pay 6:5. Don't odds reverse those prices because you are laying against the point.
Adding craps odds lowers the blended percentage quoted per pound wagered. The expected loss comes from the flat bet, while the denominator grows when you add neutral odds money. A player making £10 Pass Line with odds is not creating a positive expectation; they are putting more money through a fair side contract attached to a small negative one.
The trade-off is variance. True odds reduce the average cost per pound wagered, but they increase the size of wins and losses. That is a good bargain only if the stake size still lets you play normally.
Which popular bets look fine but cost more than they should?
The Field is the classic example because it resolves in one roll and wins on seven named totals: 2, 3, 4, 9, 10, 11 and 12. That sounds broad. It is 16 winning combinations out of 36 before bonuses, while the losing totals have 20 combinations. The bonuses decide whether it is merely pricey or plainly bad.
- Field, better rule: if 2 pays 2:1 and 12 pays 3:1, the house edge is 2.8%. That is still about double Pass Line.
- Field, weaker rule: if both 2 and 12 pay only 2:1, the house edge is 5.6%. Same label, worse bet.
- Hard 6 or hard 8: paid at 9:1, each has a 9.1% edge. One hard combination wins; the easy ways and 7 beat you.
- Hard 4 or hard 10: paid at 7:1, each has an 11.1% edge. The payout looks large because the win is rare.
- Place 4 or 10: paid at 9:5, the edge is 6.7%. Buying the number can be better under some commission rules, but the rule must be stated before quoting the edge.
Small side bets can make a free game livelier. They are expensive when they become the centre of the plan.
How do you compare a bet’s house edge with its true expected loss?
- Write the exact rule first. Pass Line at 1.4% assumes standard come-out rules: 7 and 11 win, 2, 3 and 12 lose. Don't Pass at 1.4% to one decimal assumes 12 pushes. Field at 2.8% assumes double on 2 and triple on 12.
- Find the unit being priced. A house edge can be quoted per resolved bet, per initial bet, or per total money wagered when odds are included. Those are not the same denominator. An edge without its unit invites bad comparison.
- Convert the percentage into a stake cost. A £10 Pass Line bet at 1.4% has an average cost of about 14p per resolved contract. A £10 Field bet at 2.8% costs about 28p every roll under the better Field rule. A £10 hard 6 at 9.1% costs about 91p per resolution.
- Account for speed. One-roll bets consume decisions fast. A low percentage repeated quickly can cost more than a higher-looking bet made once. Count how many times you are likely to press the button, not just the edge printed beside the bet.
- Separate odds from the flat bet. True free odds have a 0.0% edge, but the line bet beneath them does not. The expected loss is still attached to the flat stake.
- Pick by loss, then by feel. If two bets give similar fun, choose the lower expected loss. If the dearer bet is the point of the session, keep it small and know its price.
Frequently asked questions
Yes. Start with Pass Line if you want the simplest good bet, or Don't Pass if you are comfortable betting against the shooter. Both sit near the bottom of the house-edge table, both are easy to follow, and both let you add odds later. Everything else should earn its place.
1.41% is the standard house edge on a Pass Line bet. That means £100 of Pass Line action has an expected loss of about £1.41, though any short session can finish far above or below that. The useful point is not prediction. It is comparison: many other craps bets cost several times as much.
The common misconception is that a bigger payout means a better chance to be clever. The correction is that hardways pay more because they lose often. A hard 6 or hard 8 has a 9.09% house edge; hard 4 and hard 10 are worse at 11.11%. They are fun calls, not value bets.
You put £6 on the 6. It wins £7 if a 6 rolls before a 7, and loses if the 7 arrives first. There are five ways to roll a 6 and six ways to roll a 7, so the casino has the extra route. Even so, Place 6 and Place 8 are among the better non-line bets.
It depends on your bankroll, because odds increase the amount you have exposed while adding no house edge of their own. If you can stand the swings, odds are the best extra money you can put on a craps table. If a few quick losses would spoil the session, take smaller odds or none.
Compared with Klondike Solitaire (Turn 3), Craps is more transparent about price. In solitaire, the quality of a move can depend on hidden cards and future choices. In craps, each bet has a fixed payout and a fixed set of winning and losing rolls. Once you know those, the expensive bets stop looking mysterious.
Skip the Field as a default; use it only when you are paying for a quick one-roll sweat. Some tables are less harsh because 12 pays triple instead of double, but the bet still resolves in one roll and still usually costs more than the line bets. It feels busy because it is busy.
Most people do wrong by noticing that 7 is the most common total, then forgetting the payout. Any Seven usually pays 4 to 1, but fair odds would be 5 to 1 because 7 appears in 6 of the 36 possible dice combinations. That gap creates a 16.67% house edge.
A Don't Come bet is a Don't Pass bet that starts after the come-out roll. On its first roll it wins on 2 or 3, loses on 7 or 11, and commonly pushes on 12. If a number is set, you then want 7 to roll before that number repeats. It is low-edge but emotionally awkward.
Bet the Pass Line, add odds only at a size you can watch without flinching, and ignore one-roll proposition bets. If you want a little more action, add Place 6 or Place 8 before you touch the Field, hardways, or Any Seven. Keep the stake units small enough that ten losing rolls do not force a rethink.
Nobody knows precisely what you will lose, because dice results arrive unevenly and short sessions are noisy. The best available figure is the expectation: £10 times 100 bets times a 1.41% house edge, or about £14.10. On Veena Games that is only a pricing lesson, not money leaving your pocket.
Craps grew out of Hazard, an older English dice game, before becoming the American casino table game people recognise now. Names such as yo, hardways, come, and field survived because dealers need short calls that are hard to confuse on a crowded table. The names sound folkloric; the maths underneath is plain.
The cost of getting it wrong is large for no extra excitement. Big 6 and Big 8 pay even money and carry a 9.09% house edge. Place 6 and Place 8 pay 7 to 6 and carry a 1.52% house edge. On a £6 win, that is £6 instead of £7 for the same target number.
Final thoughts
If a friend asked how to play craps without donating extra, I would tell them to stop chasing the word “covered”. Covering more numbers can feel safer while costing more. The dice do not care how many boxes have chips on them. They care about combinations and payouts.
A tidy craps plan is almost boring on paper. Make a Pass Line or Don't Pass bet. Add odds only at a size that will not make the next loss annoying. Use place 6 or 8 when you want another number working. Keep Field and hardways small enough that you can laugh when they miss, because they will miss often enough to deserve their prices.
The hard part is emotional accounting. A hardway win feels memorable. A run of small line-bet losses feels unfair. Neither feeling changes the expected value. Write down the rule, write down the edge, then decide whether the bet is still worth the moment it buys.
Free play is useful for exactly this. You can see how often the good bets still lose, and how quickly high-edge bets eat a stack when they are repeated. The lesson is not to play timidly. It is to pay the right price for the kind of risk you actually enjoy.


