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Golf Solitaire Rules: Clear the Board, Mind the Stock

Learn how to play Golf Solitaire: the 7-column layout, one-rank moves, stock decisions, win condition, and simple low-score scoring.

Manit Kaushal Founder · Veena Games 7 min read

Golf Solitaire is a 1-player card game where you clear 35 tableau cards by moving available cards onto a waste pile if they are exactly one rank higher or lower. Suits do not matter. Low scores win.

The game is easier to start than Klondike Solitaire (Turn 1), but it punishes casual clicking. You see all the tableau cards, so the puzzle is not about hidden information. It is about order. Playing the obvious card now can block the card you need two moves later, and spending the stock too quickly leaves you with no rescue when the chain breaks.

Start with the sequence you meet at the table: know the waste card, check the exposed tableau cards, choose a legal rank, and spend the stock only when the run has stopped. If you came looking for golf solitaire rules rather than a history lesson, the key idea is this: build a run from the waste pile, use the stock only when the run stops, and aim to leave as few tableau cards as possible.

What are the actual golf solitaire rules?

Golf Solitaire is played by 1 player with a standard 52-card deck. The aim is to remove every card from the tableau. You do that by playing available tableau cards onto the waste pile when the rank is exactly one step higher or one step lower than the current waste card.

Ranks matter. Suits and colours do not. If the waste card is a 7, you may play any available 6 or any available 8. If the waste card is a queen, you may play a jack or a king. In the usual Golf Solitaire rules used here, ranks do not wrap round: an ace is next to a 2, and a king is next to a queen, but an ace and a king are not neighbours.

Only available tableau cards can be played. In the dealt layout, cards overlap in columns, so a card is available only when no other tableau card is covering it. You cannot move cards between tableau columns. You cannot place a tableau card into an empty space. Every useful move goes to the waste pile.

The stock is your reserve. When you cannot, or choose not to, play from the tableau, you turn the next stock card onto the waste pile. That new waste card gives you a fresh rank to build from. The skill is not learning a long rulebook. It is deciding which legal move keeps the next legal move alive.

How is the layout set up before the first move?

Start with a shuffled 52-card deck. Deal 7 tableau columns, with 5 cards in each column. That makes 35 tableau cards. The cards are face up, usually overlapped so that each column has a front card and 4 cards behind it. The front card in each column is available at the start.

The remaining 17 cards form the stock. Before play begins, turn the top stock card face up to start the waste pile. That leaves 16 cards in the stock for later. The waste card is the card you build on; it sets the first legal ranks you may play from the tableau.

Nothing is hidden in the tableau. You can see the whole problem from the first move, although not every card can be used yet. A buried 9 might be visible, but it is still unavailable until the cards in front of it have been removed. That is why the opening position matters. Two playable cards may both be legal, yet only one opens a column you need.

The layout also explains the name. Like golf, the game rewards a low score rather than a high one. A perfect deal ends with no tableau cards left. A rough deal ends with several cards stranded because the stock ran out before the right ranks appeared.

What do you do on each turn?

  1. Look at the waste card. Its rank decides your legal moves. From a 10, you may play an available 9 or jack. From a 3, you may play an available 2 or 4.
  2. Check the available tableau cards. At the start, that normally means the front card of each of the 7 columns. Later, new cards become available as you clear the cards covering them.
  3. Play one legal tableau card to the waste pile. Put it on top of the waste. It becomes the new waste card, so the next legal ranks change at once. A 6 played on a 7 now invites a 5 or 7.
  4. Keep the run going if you can. One turn may clear several cards in a row without using the stock. The order matters because each played card changes the next target.
  5. Turn a stock card when the run stops. If no available tableau card is one rank away, turn the next stock card onto the waste. You may also choose to use the stock instead of taking a legal move, but doing so spends a limited card.
  6. Never move cards between tableau columns. Golf Solitaire is not Klondike Solitaire (Turn 3). There are no builds in the tableau, no suit piles, and no empty-column tactics.

What ends a game, and how is scoring counted?

A game ends in one of two ways. The good ending is simple: you clear all 35 tableau cards. That is a win, and your score is 0 because no tableau cards remain. The other ending arrives when the stock is empty and no available tableau card can be played onto the waste pile.

Scoring is counted by the number of tableau cards left at the end. Each remaining tableau card is 1 point. Low scores are better, which is the golf part of Golf Solitaire. Stock cards left over do not add points in this scoring method; the score is about how much of the board you failed to clear.

SituationWhat it means for the gameScore effect
All tableau cards clearedThe game is won immediately0 points
Stock still has cardsYou may turn another stock card if neededNo score yet
Stock empty, legal tableau move existsPlay may continue from the current waste cardNo score yet
Stock empty, no legal tableau moveThe game is over1 point per tableau card left

This scoring is blunt, which is useful. You do not need a calculator or a bonus chart. If 6 tableau cards remain, the score is 6. If 1 card remains, the score is 1, and it will probably annoy you more than a loss with 12 left.

Why do people keep playing after they know the rules?

The rules take a few minutes. The judgement takes longer. Golf Solitaire keeps its pull because every turn asks a small, exact question: should you take the safe card now, or leave it as a bridge to a better run later?

There is enough luck to keep the game brisk. The stock may hand you the rank you need, or it may strand a whole side of the tableau. But the open layout means you can see many of your mistakes before they happen. If two legal cards are available, one may expose a dead end while the other opens three more ranks. That is not a grand strategy speech. It is one click.

Compared with Pyramid Solitaire, Golf Solitaire has less arithmetic and more rhythm. Compared with TriPeaks Solitaire, the board is plainer and the punishment for wasting the stock can feel sharper. Compared with FreeCell, it is far shorter and more vulnerable to the shuffle. Those differences are why it suits a spare 5 minutes without feeling like a coin toss.

The best rounds have a pleasing snap to them: queen, jack, 10, 9, 8, then a stock card that lands exactly where your next column needs it. The bad rounds are quick enough to forgive.

Frequently asked questions

Final thoughts

For a first few games, resist the urge to play every legal card as soon as it appears. Golf Solitaire looks like a speed game because the moves are so simple, but the good decisions are often about waiting. A playable 5 might be the only way back to a 6 later. Spend it now and the column behind it may never open.

I would start by watching columns rather than ranks. If one column has only 2 cards left and another has 5, clearing the short one can still matter because it removes a blocker and reduces the final score. But a longer column may hide the card that lets the whole board move. The visible tableau gives you enough information to make a real choice, not perfect knowledge of the stock.

Do not treat every loss as a mistake. Some deals are mean. The useful question after a bad round is narrower: did you burn the stock when a tableau move was available, or did you take a move that killed the next two? If yes, you found something to improve. If no, shuffle again. The game is at its best when you care about 1 card, then let it go.

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