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Pyramid Solitaire Rules: Pairs That Make Thirteen

Pyramid Solitaire is a one-player card game where you clear a 28-card pyramid by removing kings and pairs that make thirteen.

Manit Kaushal Founder · Veena Games 7 min read

Pyramid Solitaire is a one-player card game where you remove exposed cards in pairs that add to 13, with kings removed on their own. Win by clearing the pyramid. Lose when the remaining cards cannot be removed under the rules you are playing.

The game is quick to learn because the arithmetic is tiny: ace counts as 1, jack as 11, queen as 12, and king as 13. The difficulty sits elsewhere. You can often see the card you want, but you cannot use it until the cards covering it have gone. A good first move may be the one that opens the most future moves, not the one that removes the most obvious pair.

Start with the deal, then check which cards are actually available. From there, each turn is a choice between removing a legal 13, drawing from the stock, or leaving a tempting move alone because it blocks better access.

What are the pyramid solitaire rules?

Pyramid Solitaire is a one-player game played with a standard deck. The aim is to clear a pyramid of cards by removing exposed pairs whose values add to 13. A king is worth 13, so it is removed alone.

The card values are fixed. Ace is 1. Number cards keep their printed value. Jack is 11, queen is 12, and king is 13. That gives you the useful pairs: ace with queen, 2 with jack, 3 with 10, 4 with 9, 5 with 8, and 6 with 7.

The word exposed matters. A pyramid card can only be used when no card is covering it. You may be able to see a 7 tucked under two cards, but it is not playable until both covering cards have been removed. This is the rule that creates most of the decisions in a small adding game.

The stock and waste help you reach cards the pyramid cannot currently pair with itself. In the common browser version, you draw from the face-down stock to a face-up waste pile, then use the top waste card if it makes 13 with an exposed pyramid card, or remove it alone if it is a king.

If you remember one test before every click, make it this: does this card have anything on top of it? If yes, it is visible only. If no, it can take part in a 13.

How is the pyramid dealt, and what cards are available?

The deal uses 52 cards. The pyramid contains 28 cards in 7 rows: 1 card at the top, then 2, then 3, down to a bottom row of 7. The remaining 24 cards form the stock.

Cards overlap as the pyramid is built. Each card above the bottom row is covered by cards in the row beneath it. A card becomes available only when all cards covering it have been removed. At the start, only the 7 cards in the bottom row of the pyramid are exposed.

The board is easy to read once you stop treating visible as the same thing as available. A covered card is information, not a move. If a queen sits under a 5 and an 8, you cannot pair it with an ace until both of those covering cards have gone.

Most decisions in how to play Pyramid Solitaire come from that structure. Removing a bottom-row pair may look equal to removing a bottom-row card with the waste, but the better move is often the one that frees a buried card and gives the next turn more choices.

What do you do on a turn?

  1. Look for exposed pairs in the pyramid. Check only the cards that are free. If an exposed 6 and an exposed 7 are both available, you may remove them together. The same applies to ace-queen, 2-jack, 3-10, 4-9, and 5-8.
  2. Remove any exposed king. A king already equals 13, so it does not need a partner. This applies to an exposed king in the pyramid and, in the usual stock-and-waste form, to a king on top of the waste.
  3. Use the waste card when it helps. If the top waste card can pair with an exposed pyramid card to make 13, remove both. For example, a waste 9 can remove an exposed 4 from the pyramid. Older waste cards are covered by the current top waste card and are not normally available.
  4. Draw when there is no useful removal. Turn the next stock card face up onto the waste. That changes the card available from the stock side of the game. Drawing is not a failure; it is how the deal reveals the other 24 cards.
  5. Choose between equal-looking moves. If two removals are legal, prefer the one that uncovers more cards or frees a card that has an obvious partner waiting. Removing a pair from the bottom row may expose nothing; removing a pair that releases two cards can change the whole deal.
  6. Continue until the pyramid clears or stalls. Each removed card is gone for good. Each draw spends another stock card. The turn rhythm is simple: remove a legal 13 if you can, draw if you need to, and keep watching what each removal opens.

When does the game end, and how is scoring handled?

Why does a pair-13 card game stay interesting after the first few deals?

Pyramid Solitaire stays interesting because the sums are easy and the access is hard. You are never doing complicated maths. You are deciding which card to free, which pair to save, and when to spend a stock card.

The pyramid shape creates pressure. A card near the top may be vital, but it is trapped behind a chain of other removals. If both 7s are buried and the exposed 6s are waiting, you may need to clear sideways before the obvious pair exists. That delay is where the game lives.

The stock adds a second kind of uncertainty. You know the deck has the partners you need unless they are blocked or already gone, but you do not know when they will appear. A waste queen may be perfect now if an ace is exposed, or useless if every ace is still covered.

Good play is mostly restraint. Do not remove a pair just because it is legal. Ask what it opens. Ask whether one of those cards has fewer possible partners left. Ask whether using the waste card now gives you a cleaner pyramid, or merely makes the board look busy for a moment.

A deal can turn on leaving an exposed 6 alone for one turn because the 7 it needs is still trapped. Small choices matter. So does waiting.

Frequently asked questions

Final thoughts

If you are new, play your first few deals slowly. Not painfully slowly; just pause before each removal and ask what card becomes available next. Pyramid Solitaire punishes automatic tidying. A neat board can still be a dead board if the wrong buried card stays covered.

The best small habit is to learn the pairs until they feel instant: ace-queen, 2-jack, 3-10, 4-9, 5-8, 6-7, and king alone. Once those are automatic, your attention moves to the real question, which is access. A legal move that uncovers nothing is often weaker than a legal move that opens two cards, even when both score the same in a version with points.

Do not treat every lost deal as a mistake. Some deals are blocked by the order of the stock and the shape of the pyramid. The evidence for exact win rates varies by ruleset, especially around redeals, so a precise universal number would be false comfort. What you can measure is whether your losses are becoming more understandable. If you can point to the move where you trapped a needed card, you are already playing better.

Try one deal with a single rule for yourself: before you remove anything, name the card or cards it will uncover. The habit is small. It changes the game.

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